The Music of Rebel Inc.
A deep dive into what it means to write music for games
Game audio can feel like a thankless industry.
In our distracted world, the idea of listening to music for music’s sake is rare enough as it is. To expect people to notice and appreciate music when their attention is being drawn to enjoyable gameplay is just unrealistic.
Yet music is a critical aspect of establishing the gameplay experience, even if it’s mostly subliminal. It sets the mood, suggests pacing, and offers a sense of triumph in moments of success.
In Rebel Inc., a popular strategy game from the creators of Plague Inc., the gameplay challenges you to avoid combat as you attempt to balance the needs of separate factions.
What follows is a peek behind a curtain few folks ever experience: the process of writing music for games. Specifically, my process for writing the music of Rebel Inc.
I’ve been scoring games for nearly fifteen years now, and I want to offer a look at what that looks like. My hope is that it makes it easier to appreciate the tremendous effort and time that goes into bringing music to your favourite titles.